#include #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "php.h" #include "php_sdl3.h" #include "helper.h" #include "sdl3_image.h" #include "sdl3_ttf.h" #include "sdl3_events.h" #include #include #include // Resource handles (nicht static, damit sie in anderen Modulen verfügbar sind) int le_sdl_window; int le_sdl_renderer; int le_sdl_texture; // Destructor for window resource static void sdl_window_dtor(zend_resource *rsrc) { SDL_Window *win = (SDL_Window *)rsrc->ptr; if (win) { SDL_DestroyWindow(win); } } // Destructor for renderer resource static void sdl_renderer_dtor(zend_resource *rsrc) { SDL_Renderer *ren = (SDL_Renderer *)rsrc->ptr; if (ren) { SDL_DestroyRenderer(ren); } } // Destructor for texture resource static void sdl_texture_dtor(zend_resource *rsrc) { SDL_Texture *tex = (SDL_Texture *)rsrc->ptr; if (tex) { SDL_DestroyTexture(tex); } } PHP_MINIT_FUNCTION(sdl3) { le_sdl_window = zend_register_list_destructors_ex(sdl_window_dtor, NULL, "SDL_Window", module_number); le_sdl_renderer = zend_register_list_destructors_ex(sdl_renderer_dtor, NULL, "SDL_Renderer", module_number); le_sdl_texture = zend_register_list_destructors_ex(sdl_texture_dtor, NULL, "SDL_Texture", module_number); // Registriere SDL3_image und SDL3_ttf Resources sdl3_image_register_resources(module_number); sdl3_ttf_register_resources(module_number); // Registriere Event-Konstanten sdl3_events_register_constants(module_number); // SDL Init Flags REGISTER_LONG_CONSTANT("SDL_INIT_VIDEO", SDL_INIT_VIDEO, CONST_CS | CONST_PERSISTENT); REGISTER_LONG_CONSTANT("SDL_INIT_AUDIO", SDL_INIT_AUDIO, CONST_CS | CONST_PERSISTENT); REGISTER_LONG_CONSTANT("SDL_INIT_EVENTS", SDL_INIT_EVENTS, CONST_CS | CONST_PERSISTENT); // SDL Window Flags REGISTER_LONG_CONSTANT("SDL_WINDOW_FULLSCREEN", SDL_WINDOW_FULLSCREEN, CONST_CS | CONST_PERSISTENT); REGISTER_LONG_CONSTANT("SDL_WINDOW_OPENGL", SDL_WINDOW_OPENGL, CONST_CS | CONST_PERSISTENT); REGISTER_LONG_CONSTANT("SDL_WINDOW_HIDDEN", SDL_WINDOW_HIDDEN, CONST_CS | CONST_PERSISTENT); REGISTER_LONG_CONSTANT("SDL_WINDOW_BORDERLESS", SDL_WINDOW_BORDERLESS, CONST_CS | CONST_PERSISTENT); REGISTER_LONG_CONSTANT("SDL_WINDOW_RESIZABLE", SDL_WINDOW_RESIZABLE, CONST_CS | CONST_PERSISTENT); REGISTER_LONG_CONSTANT("SDL_WINDOW_MINIMIZED", SDL_WINDOW_MINIMIZED, CONST_CS | CONST_PERSISTENT); REGISTER_LONG_CONSTANT("SDL_WINDOW_MAXIMIZED", SDL_WINDOW_MAXIMIZED, CONST_CS | CONST_PERSISTENT); REGISTER_LONG_CONSTANT("SDL_WINDOW_HIGH_PIXEL_DENSITY", SDL_WINDOW_HIGH_PIXEL_DENSITY, CONST_CS | CONST_PERSISTENT); // SDL Pixel Formats REGISTER_LONG_CONSTANT("SDL_PIXELFORMAT_RGBA8888", SDL_PIXELFORMAT_RGBA8888, CONST_CS | CONST_PERSISTENT); REGISTER_LONG_CONSTANT("SDL_PIXELFORMAT_ARGB8888", SDL_PIXELFORMAT_ARGB8888, CONST_CS | CONST_PERSISTENT); REGISTER_LONG_CONSTANT("SDL_PIXELFORMAT_BGRA8888", SDL_PIXELFORMAT_BGRA8888, CONST_CS | CONST_PERSISTENT); REGISTER_LONG_CONSTANT("SDL_PIXELFORMAT_ABGR8888", SDL_PIXELFORMAT_ABGR8888, CONST_CS | CONST_PERSISTENT); // SDL Texture Access REGISTER_LONG_CONSTANT("SDL_TEXTUREACCESS_STATIC", SDL_TEXTUREACCESS_STATIC, CONST_CS | CONST_PERSISTENT); REGISTER_LONG_CONSTANT("SDL_TEXTUREACCESS_STREAMING", SDL_TEXTUREACCESS_STREAMING, CONST_CS | CONST_PERSISTENT); REGISTER_LONG_CONSTANT("SDL_TEXTUREACCESS_TARGET", SDL_TEXTUREACCESS_TARGET, CONST_CS | CONST_PERSISTENT); // SDL Blend Modes REGISTER_LONG_CONSTANT("SDL_BLENDMODE_NONE", SDL_BLENDMODE_NONE, CONST_CS | CONST_PERSISTENT); REGISTER_LONG_CONSTANT("SDL_BLENDMODE_BLEND", SDL_BLENDMODE_BLEND, CONST_CS | CONST_PERSISTENT); REGISTER_LONG_CONSTANT("SDL_BLENDMODE_ADD", SDL_BLENDMODE_ADD, CONST_CS | CONST_PERSISTENT); REGISTER_LONG_CONSTANT("SDL_BLENDMODE_MOD", SDL_BLENDMODE_MOD, CONST_CS | CONST_PERSISTENT); REGISTER_LONG_CONSTANT("SDL_BLENDMODE_MUL", SDL_BLENDMODE_MUL, CONST_CS | CONST_PERSISTENT); return SUCCESS; } PHP_FUNCTION(sdl_init) { zend_long flags; if (zend_parse_parameters(ZEND_NUM_ARGS(), "l", &flags) == FAILURE) { RETURN_THROWS(); } if (SDL_Init((Uint32)flags) < 0) { RETURN_FALSE; } RETURN_TRUE; } PHP_FUNCTION(sdl_quit) { SDL_Quit(); } PHP_FUNCTION(sdl_create_window) { char *title; size_t title_len; zend_long w, h, flags = 0; if (zend_parse_parameters(ZEND_NUM_ARGS(), "sll|l", &title, &title_len, &w, &h, &flags) == FAILURE) { RETURN_THROWS(); } SDL_Window *win = SDL_CreateWindow(title, (int)w, (int)h, (SDL_WindowFlags)flags); if (!win) { RETURN_FALSE; } RETURN_RES(zend_register_resource(win, le_sdl_window)); } PHP_FUNCTION(sdl_destroy_window) { zval *win_res; if (zend_parse_parameters(ZEND_NUM_ARGS(), "r", &win_res) == FAILURE) { RETURN_THROWS(); } // This will call the destructor and free the resource zend_list_close(Z_RES_P(win_res)); RETURN_TRUE; } PHP_FUNCTION(sdl_destroy_renderer) { zval *ren_res; if (zend_parse_parameters(ZEND_NUM_ARGS(), "r", &ren_res) == FAILURE) { RETURN_THROWS(); } // This will call the destructor and free the resource zend_list_close(Z_RES_P(ren_res)); RETURN_TRUE; } PHP_FUNCTION(sdl_get_window_id) { zval *win_res; SDL_Window *win; if (zend_parse_parameters(ZEND_NUM_ARGS(), "r", &win_res) == FAILURE) { RETURN_THROWS(); } win = (SDL_Window *)zend_fetch_resource(Z_RES_P(win_res), "SDL_Window", le_sdl_window); if (!win) { RETURN_FALSE; } SDL_WindowID window_id = SDL_GetWindowID(win); RETURN_LONG(window_id); } PHP_FUNCTION(sdl_create_renderer) { zval *win_res; SDL_Window *win; if (zend_parse_parameters(ZEND_NUM_ARGS(), "r", &win_res) == FAILURE) { RETURN_THROWS(); } win = (SDL_Window *)zend_fetch_resource(Z_RES_P(win_res), "SDL_Window", le_sdl_window); if (!win) { RETURN_FALSE; } SDL_Renderer *ren = SDL_CreateRenderer(win, NULL); if (!ren) { RETURN_FALSE; } RETURN_RES(zend_register_resource(ren, le_sdl_renderer)); } PHP_FUNCTION(sdl_set_render_draw_color) { zval *ren_res; SDL_Renderer *ren; zend_long r, g, b, a; if (zend_parse_parameters(ZEND_NUM_ARGS(), "rllll", &ren_res, &r, &g, &b, &a) == FAILURE) { RETURN_THROWS(); } ren = (SDL_Renderer *)zend_fetch_resource(Z_RES_P(ren_res), "SDL_Renderer", le_sdl_renderer); if (!ren) { RETURN_FALSE; } SDL_SetRenderDrawColor(ren, (Uint8)r, (Uint8)g, (Uint8)b, (Uint8)a); RETURN_TRUE; } PHP_FUNCTION(sdl_render_clear) { zval *ren_res; SDL_Renderer *ren; if (zend_parse_parameters(ZEND_NUM_ARGS(), "r", &ren_res) == FAILURE) { RETURN_THROWS(); } ren = (SDL_Renderer *)zend_fetch_resource(Z_RES_P(ren_res), "SDL_Renderer", le_sdl_renderer); if (!ren) { RETURN_FALSE; } SDL_RenderClear(ren); RETURN_TRUE; } PHP_FUNCTION(sdl_render_fill_rect) { zval *ren_res; SDL_Renderer *ren; zval *rect_arr; HashTable *rect_ht; zval *data; zend_long x, y, w, h; if (zend_parse_parameters(ZEND_NUM_ARGS(), "ra", &ren_res, &rect_arr) == FAILURE) { RETURN_THROWS(); } ren = (SDL_Renderer *)zend_fetch_resource(Z_RES_P(ren_res), "SDL_Renderer", le_sdl_renderer); if (!ren) { RETURN_FALSE; } rect_ht = Z_ARRVAL_P(rect_arr); if (((data = zend_hash_str_find(rect_ht, "x", 1)) != NULL && (x = zval_get_long(data), true)) && ((data = zend_hash_str_find(rect_ht, "y", 1)) != NULL && (y = zval_get_long(data), true)) && ((data = zend_hash_str_find(rect_ht, "w", 1)) != NULL && (w = zval_get_long(data), true)) && ((data = zend_hash_str_find(rect_ht, "h", 1)) != NULL && (h = zval_get_long(data), true))) { SDL_FRect rect = {(float)x, (float)y, (float)w, (float)h}; SDL_RenderFillRect(ren, &rect); RETURN_TRUE; } zend_throw_error(NULL, "Invalid rectangle array passed to sdl_render_fill_rect. Expected ['x'=>int, 'y'=>int, 'w'=>int, 'h'=>int]"); RETURN_THROWS(); } PHP_FUNCTION(sdl_render_rect) { zval *ren_res; SDL_Renderer *ren; zval *rect_arr; HashTable *rect_ht; zval *data; zend_long x, y, w, h; if (zend_parse_parameters(ZEND_NUM_ARGS(), "ra", &ren_res, &rect_arr) == FAILURE) { RETURN_THROWS(); } ren = (SDL_Renderer *)zend_fetch_resource(Z_RES_P(ren_res), "SDL_Renderer", le_sdl_renderer); if (!ren) { RETURN_FALSE; } rect_ht = Z_ARRVAL_P(rect_arr); if (((data = zend_hash_str_find(rect_ht, "x", 1)) != NULL && (x = zval_get_long(data), true)) && ((data = zend_hash_str_find(rect_ht, "y", 1)) != NULL && (y = zval_get_long(data), true)) && ((data = zend_hash_str_find(rect_ht, "w", 1)) != NULL && (w = zval_get_long(data), true)) && ((data = zend_hash_str_find(rect_ht, "h", 1)) != NULL && (h = zval_get_long(data), true))) { SDL_FRect rect = {(float)x, (float)y, (float)w, (float)h}; SDL_RenderRect(ren, &rect); RETURN_TRUE; } zend_throw_error(NULL, "Invalid rectangle array passed to sdl_render_rect. Expected ['x'=>int, 'y'=>int, 'w'=>int, 'h'=>int]"); RETURN_THROWS(); } PHP_FUNCTION(sdl_render_present) { zval *ren_res; SDL_Renderer *ren; if (zend_parse_parameters(ZEND_NUM_ARGS(), "r", &ren_res) == FAILURE) { RETURN_THROWS(); } ren = (SDL_Renderer *)zend_fetch_resource(Z_RES_P(ren_res), "SDL_Renderer", le_sdl_renderer); if (!ren) { RETURN_FALSE; } SDL_RenderPresent(ren); RETURN_TRUE; } PHP_FUNCTION(sdl_delay) { zend_long ms; if (zend_parse_parameters(ZEND_NUM_ARGS(), "l", &ms) == FAILURE) { RETURN_THROWS(); } SDL_Delay((Uint32)ms); } PHP_FUNCTION(sdl_get_error) { const char *error = SDL_GetError(); RETURN_STRING(error); } PHP_FUNCTION(sdl_create_texture_from_surface) { zval *ren_res, *surf_res; SDL_Renderer *renderer; SDL_Surface *surface; if (zend_parse_parameters(ZEND_NUM_ARGS(), "rr", &ren_res, &surf_res) == FAILURE) { RETURN_THROWS(); } renderer = (SDL_Renderer *)zend_fetch_resource(Z_RES_P(ren_res), "SDL_Renderer", le_sdl_renderer); if (!renderer) { RETURN_FALSE; } surface = (SDL_Surface *)zend_fetch_resource(Z_RES_P(surf_res), "SDL_Surface", le_sdl_surface); if (!surface) { RETURN_FALSE; } SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer, surface); if (!texture) { php_error_docref(NULL, E_WARNING, "Failed to create texture: %s", SDL_GetError()); RETURN_FALSE; } RETURN_RES(zend_register_resource(texture, le_sdl_texture)); } PHP_FUNCTION(sdl_render_texture) { zval *ren_res, *tex_res; SDL_Renderer *renderer; SDL_Texture *texture; zval *dst_arr = NULL; HashTable *dst_ht; zval *data; zend_long x, y, w, h; if (zend_parse_parameters(ZEND_NUM_ARGS(), "rr|a", &ren_res, &tex_res, &dst_arr) == FAILURE) { RETURN_THROWS(); } renderer = (SDL_Renderer *)zend_fetch_resource(Z_RES_P(ren_res), "SDL_Renderer", le_sdl_renderer); if (!renderer) { RETURN_FALSE; } texture = (SDL_Texture *)zend_fetch_resource(Z_RES_P(tex_res), "SDL_Texture", le_sdl_texture); if (!texture) { RETURN_FALSE; } if (dst_arr != NULL) { // Mit Zielrechteck dst_ht = Z_ARRVAL_P(dst_arr); if (((data = zend_hash_str_find(dst_ht, "x", 1)) != NULL && (x = zval_get_long(data), true)) && ((data = zend_hash_str_find(dst_ht, "y", 1)) != NULL && (y = zval_get_long(data), true)) && ((data = zend_hash_str_find(dst_ht, "w", 1)) != NULL && (w = zval_get_long(data), true)) && ((data = zend_hash_str_find(dst_ht, "h", 1)) != NULL && (h = zval_get_long(data), true))) { SDL_FRect dstrect = {(float)x, (float)y, (float)w, (float)h}; SDL_RenderTexture(renderer, texture, NULL, &dstrect); RETURN_TRUE; } zend_throw_error(NULL, "Invalid destination rectangle. Expected ['x'=>int, 'y'=>int, 'w'=>int, 'h'=>int]"); RETURN_THROWS(); } else { // Ohne Zielrechteck - volle Größe SDL_RenderTexture(renderer, texture, NULL, NULL); RETURN_TRUE; } } PHP_FUNCTION(sdl_create_texture) { zval *ren_res; SDL_Renderer *renderer; zend_long format, access, width, height; if (zend_parse_parameters(ZEND_NUM_ARGS(), "rllll", &ren_res, &format, &access, &width, &height) == FAILURE) { RETURN_THROWS(); } renderer = (SDL_Renderer *)zend_fetch_resource(Z_RES_P(ren_res), "SDL_Renderer", le_sdl_renderer); if (!renderer) { RETURN_FALSE; } SDL_Texture *texture = SDL_CreateTexture(renderer, (Uint32)format, (int)access, (int)width, (int)height); if (!texture) { php_error_docref(NULL, E_WARNING, "Failed to create texture: %s", SDL_GetError()); RETURN_FALSE; } RETURN_RES(zend_register_resource(texture, le_sdl_texture)); } PHP_FUNCTION(sdl_destroy_texture) { zval *tex_res; SDL_Texture *texture; if (zend_parse_parameters(ZEND_NUM_ARGS(), "r", &tex_res) == FAILURE) { RETURN_THROWS(); } texture = (SDL_Texture *)zend_fetch_resource(Z_RES_P(tex_res), "SDL_Texture", le_sdl_texture); if (!texture) { RETURN_FALSE; } // Delete the resource to trigger the destructor zend_list_close(Z_RES_P(tex_res)); RETURN_TRUE; } PHP_FUNCTION(sdl_update_texture) { zval *tex_res, *rect_arr, *pixels_arr; SDL_Texture *texture; SDL_Rect *rect = NULL, tmp_rect; zend_long pitch; if (zend_parse_parameters(ZEND_NUM_ARGS(), "ra!al", &tex_res, &rect_arr, &pixels_arr, &pitch) == FAILURE) { RETURN_THROWS(); } texture = (SDL_Texture *)zend_fetch_resource(Z_RES_P(tex_res), "SDL_Texture", le_sdl_texture); if (!texture) { RETURN_FALSE; } // Parse rect if provided if (rect_arr != NULL && Z_TYPE_P(rect_arr) == IS_ARRAY) { HashTable *rect_ht = Z_ARRVAL_P(rect_arr); zval *val; if ((val = zend_hash_str_find(rect_ht, "x", sizeof("x")-1)) != NULL) { tmp_rect.x = (int)zval_get_long(val); } if ((val = zend_hash_str_find(rect_ht, "y", sizeof("y")-1)) != NULL) { tmp_rect.y = (int)zval_get_long(val); } if ((val = zend_hash_str_find(rect_ht, "w", sizeof("w")-1)) != NULL) { tmp_rect.w = (int)zval_get_long(val); } if ((val = zend_hash_str_find(rect_ht, "h", sizeof("h")-1)) != NULL) { tmp_rect.h = (int)zval_get_long(val); } rect = &tmp_rect; } // Convert PHP array to pixel data HashTable *pixels_ht = Z_ARRVAL_P(pixels_arr); int pixel_count = zend_hash_num_elements(pixels_ht); Uint32 *pixels = emalloc(pixel_count * sizeof(Uint32)); zval *pixel_val; int i = 0; ZEND_HASH_FOREACH_VAL(pixels_ht, pixel_val) { pixels[i++] = (Uint32)zval_get_long(pixel_val); } ZEND_HASH_FOREACH_END(); // Update texture if (SDL_UpdateTexture(texture, rect, pixels, (int)pitch) < 0) { efree(pixels); php_error_docref(NULL, E_WARNING, "Failed to update texture: %s", SDL_GetError()); RETURN_FALSE; } efree(pixels); RETURN_TRUE; } PHP_FUNCTION(sdl_set_texture_blend_mode) { zval *tex_res; SDL_Texture *texture; zend_long blend_mode; if (zend_parse_parameters(ZEND_NUM_ARGS(), "rl", &tex_res, &blend_mode) == FAILURE) { RETURN_THROWS(); } texture = (SDL_Texture *)zend_fetch_resource(Z_RES_P(tex_res), "SDL_Texture", le_sdl_texture); if (!texture) { RETURN_FALSE; } if (SDL_SetTextureBlendMode(texture, (SDL_BlendMode)blend_mode) < 0) { php_error_docref(NULL, E_WARNING, "Failed to set texture blend mode: %s", SDL_GetError()); RETURN_FALSE; } RETURN_TRUE; } PHP_FUNCTION(sdl_set_texture_alpha_mod) { zval *tex_res; SDL_Texture *texture; zend_long alpha; if (zend_parse_parameters(ZEND_NUM_ARGS(), "rl", &tex_res, &alpha) == FAILURE) { RETURN_THROWS(); } texture = (SDL_Texture *)zend_fetch_resource(Z_RES_P(tex_res), "SDL_Texture", le_sdl_texture); if (!texture) { RETURN_FALSE; } if (SDL_SetTextureAlphaMod(texture, (Uint8)alpha) < 0) { php_error_docref(NULL, E_WARNING, "Failed to set texture alpha mod: %s", SDL_GetError()); RETURN_FALSE; } RETURN_TRUE; } PHP_FUNCTION(sdl_get_render_target) { zval *ren_res; SDL_Renderer *renderer; if (zend_parse_parameters(ZEND_NUM_ARGS(), "r", &ren_res) == FAILURE) { RETURN_THROWS(); } renderer = (SDL_Renderer *)zend_fetch_resource(Z_RES_P(ren_res), "SDL_Renderer", le_sdl_renderer); if (!renderer) { RETURN_FALSE; } SDL_Texture *texture = SDL_GetRenderTarget(renderer); if (!texture) { // NULL is valid - means rendering to the screen RETURN_NULL(); } // Return the existing texture resource (don't register a new one) // We just return the texture pointer as a resource RETURN_RES(zend_register_resource(texture, le_sdl_texture)); } PHP_FUNCTION(sdl_set_render_target) { zval *ren_res; zval *tex_res = NULL; SDL_Renderer *renderer; SDL_Texture *texture = NULL; if (zend_parse_parameters(ZEND_NUM_ARGS(), "r|r!", &ren_res, &tex_res) == FAILURE) { RETURN_THROWS(); } renderer = (SDL_Renderer *)zend_fetch_resource(Z_RES_P(ren_res), "SDL_Renderer", le_sdl_renderer); if (!renderer) { RETURN_FALSE; } if (tex_res != NULL && Z_TYPE_P(tex_res) == IS_RESOURCE) { texture = (SDL_Texture *)zend_fetch_resource(Z_RES_P(tex_res), "SDL_Texture", le_sdl_texture); if (!texture) { RETURN_FALSE; } } if (SDL_SetRenderTarget(renderer, texture) < 0) { php_error_docref(NULL, E_WARNING, "Failed to set render target: %s", SDL_GetError()); RETURN_FALSE; } RETURN_TRUE; } PHP_FUNCTION(sdl_rounded_box) { zval *ren_res; SDL_Renderer *ren; zend_long x1, y1, x2, y2, rad; zend_long r, g, b, a; if (zend_parse_parameters(ZEND_NUM_ARGS(), "rlllllllll", &ren_res, &x1, &y1, &x2, &y2, &rad, &r, &g, &b, &a) == FAILURE) { RETURN_THROWS(); } ren = (SDL_Renderer *)zend_fetch_resource(Z_RES_P(ren_res), "SDL_Renderer", le_sdl_renderer); if (!ren) { RETURN_FALSE; } if (roundedBoxRGBA(ren, (Sint16)x1, (Sint16)y1, (Sint16)x2, (Sint16)y2, (Sint16)rad, (Uint8)r, (Uint8)g, (Uint8)b, (Uint8)a) == 0) { RETURN_TRUE; } RETURN_FALSE; } #include PHP_FUNCTION(sdl_rounded_box_ex) { zval *ren_res; SDL_Renderer *ren; zend_long x1, y1, x2, y2; zend_long rad_tl, rad_tr, rad_br, rad_bl; zend_long r, g, b, a; if (zend_parse_parameters(ZEND_NUM_ARGS(), "rllllllllllll", &ren_res, &x1, &y1, &x2, &y2, &rad_tl, &rad_tr, &rad_br, &rad_bl, &r, &g, &b, &a) == FAILURE) { RETURN_THROWS(); } ren = (SDL_Renderer *)zend_fetch_resource(Z_RES_P(ren_res), "SDL_Renderer", le_sdl_renderer); if (!ren) RETURN_FALSE; SDL_SetRenderDrawColor(ren, r, g, b, a); int halfw = ((Sint16)x2-(Sint16)x1) / 2; int halfh = ((Sint16)y2-(Sint16)y1) / 2; if (rad_tl > halfw) rad_tl = halfw; if (rad_tl > halfh) rad_tl = halfh; if (rad_tr > halfw) rad_tr = halfw; if (rad_tr > halfh) rad_tr = halfh; if (rad_br > halfw) rad_br = halfw; if (rad_br > halfh) rad_br = halfh; if (rad_bl > halfw) rad_bl = halfw; if (rad_bl > halfh) rad_bl = halfh; // Einfachere Strategie: Zeichne Rechtecke die sich überlappen dürfen, // dann die Kreise darüber // 1) Horizontales Rechteck oben (von linker Ecke bis rechter Ecke) SDL_FRect topRect = { x1 + rad_tl, y1, x2 - x1 - rad_tl - rad_tr, rad_tl > rad_tr ? rad_tl : rad_tr }; if (topRect.w > 0 && topRect.h > 0) SDL_RenderFillRect(ren, &topRect); // 2) Horizontales Rechteck unten (von linker Ecke bis rechter Ecke) int maxBottomRad = rad_bl > rad_br ? rad_bl : rad_br; SDL_FRect bottomRect = { x1 + rad_bl, y2 - maxBottomRad, x2 - x1 - rad_bl - rad_br, maxBottomRad }; if (bottomRect.w > 0 && bottomRect.h > 0) SDL_RenderFillRect(ren, &bottomRect); // 3) Vertikales Rechteck links (volle Höhe zwischen Ecken) SDL_FRect leftRect = { x1, y1 + rad_tl, rad_tl > rad_bl ? rad_tl : rad_bl, y2 - y1 - rad_tl - rad_bl }; if (leftRect.w > 0 && leftRect.h > 0) SDL_RenderFillRect(ren, &leftRect); // 4) Vertikales Rechteck rechts (volle Höhe zwischen Ecken) int maxRightRad = rad_tr > rad_br ? rad_tr : rad_br; SDL_FRect rightRect = { x2 - maxRightRad, y1 + rad_tr, maxRightRad, y2 - y1 - rad_tr - rad_br }; if (rightRect.w > 0 && rightRect.h > 0) SDL_RenderFillRect(ren, &rightRect); // 5) Zentrales Rechteck (füllt die Mitte) int maxLeftRad = rad_tl > rad_bl ? rad_tl : rad_bl; maxRightRad = rad_tr > rad_br ? rad_tr : rad_br; SDL_FRect centerRect = { x1 + maxLeftRad, y1, x2 - x1 - maxLeftRad - maxRightRad, y2 - y1 }; if (centerRect.w > 0 && centerRect.h > 0) SDL_RenderFillRect(ren, ¢erRect); // 6) vier gefüllte Viertel-Kreise in den Ecken (darüber zeichnen) if (rad_tl > 0) filled_quarter_circle(ren, x1 + rad_tl, y1 + rad_tl, rad_tl, 0); if (rad_tr > 0) filled_quarter_circle(ren, x2 - rad_tr - 1, y1 + rad_tr, rad_tr, 1); if (rad_br > 0) filled_quarter_circle(ren, x2 - rad_br - 1, y2 - rad_br - 1, rad_br, 2); if (rad_bl > 0) filled_quarter_circle(ren, x1 + rad_bl, y2 - rad_bl - 1, rad_bl, 3); RETURN_TRUE; } PHP_FUNCTION(sdl_set_render_clip_rect) { zval *ren_res; SDL_Renderer *ren; zval *rect_arr = NULL; HashTable *rect_ht; zval *data; zend_long x, y, w, h; if (zend_parse_parameters(ZEND_NUM_ARGS(), "r|a!", &ren_res, &rect_arr) == FAILURE) { RETURN_THROWS(); } ren = (SDL_Renderer *)zend_fetch_resource(Z_RES_P(ren_res), "SDL_Renderer", le_sdl_renderer); if (!ren) { RETURN_FALSE; } if (rect_arr == NULL || Z_TYPE_P(rect_arr) == IS_NULL) { // Disable clipping SDL_SetRenderClipRect(ren, NULL); RETURN_TRUE; } rect_ht = Z_ARRVAL_P(rect_arr); if (((data = zend_hash_str_find(rect_ht, "x", 1)) != NULL && (x = zval_get_long(data), true)) && ((data = zend_hash_str_find(rect_ht, "y", 1)) != NULL && (y = zval_get_long(data), true)) && ((data = zend_hash_str_find(rect_ht, "w", 1)) != NULL && (w = zval_get_long(data), true)) && ((data = zend_hash_str_find(rect_ht, "h", 1)) != NULL && (h = zval_get_long(data), true))) { SDL_Rect rect = {(int)x, (int)y, (int)w, (int)h}; SDL_SetRenderClipRect(ren, &rect); RETURN_TRUE; } zend_throw_error(NULL, "Invalid rectangle array passed to sdl_set_render_clip_rect. Expected ['x'=>int, 'y'=>int, 'w'=>int, 'h'=>int] or null"); RETURN_THROWS(); } PHP_FUNCTION(sdl_set_render_scale) { zval *ren_res; SDL_Renderer *ren; double scale_x, scale_y; if (zend_parse_parameters(ZEND_NUM_ARGS(), "rdd", &ren_res, &scale_x, &scale_y) == FAILURE) { RETURN_THROWS(); } ren = (SDL_Renderer *)zend_fetch_resource(Z_RES_P(ren_res), "SDL_Renderer", le_sdl_renderer); if (!ren) { RETURN_FALSE; } if (SDL_SetRenderScale(ren, (float)scale_x, (float)scale_y) < 0) { php_error_docref(NULL, E_WARNING, "Failed to set render scale: %s", SDL_GetError()); RETURN_FALSE; } RETURN_TRUE; } PHP_FUNCTION(sdl_get_window_size) { zval *win_res; SDL_Window *win; int w, h; if (zend_parse_parameters(ZEND_NUM_ARGS(), "r", &win_res) == FAILURE) { RETURN_THROWS(); } win = (SDL_Window *)zend_fetch_resource(Z_RES_P(win_res), "SDL_Window", le_sdl_window); if (!win) { RETURN_FALSE; } SDL_GetWindowSize(win, &w, &h); array_init(return_value); add_index_long(return_value, 0, w); add_index_long(return_value, 1, h); } PHP_FUNCTION(sdl_get_window_size_in_pixels) { zval *win_res; SDL_Window *win; int w, h; if (zend_parse_parameters(ZEND_NUM_ARGS(), "r", &win_res) == FAILURE) { RETURN_THROWS(); } win = (SDL_Window *)zend_fetch_resource(Z_RES_P(win_res), "SDL_Window", le_sdl_window); if (!win) { RETURN_FALSE; } if (SDL_GetWindowSizeInPixels(win, &w, &h) < 0) { php_error_docref(NULL, E_WARNING, "Failed to get window size in pixels: %s", SDL_GetError()); RETURN_FALSE; } array_init(return_value); add_index_long(return_value, 0, w); add_index_long(return_value, 1, h); } PHP_FUNCTION(sdl_get_window_pixel_density) { zval *win_res; SDL_Window *win; if (zend_parse_parameters(ZEND_NUM_ARGS(), "r", &win_res) == FAILURE) { RETURN_THROWS(); } win = (SDL_Window *)zend_fetch_resource(Z_RES_P(win_res), "SDL_Window", le_sdl_window); if (!win) { RETURN_FALSE; } float density = SDL_GetWindowPixelDensity(win); RETURN_DOUBLE(density); } PHP_FUNCTION(sdl_get_renderer_output_size) { zval *ren_res; SDL_Renderer *ren; int w, h; if (zend_parse_parameters(ZEND_NUM_ARGS(), "r", &ren_res) == FAILURE) { RETURN_THROWS(); } ren = (SDL_Renderer *)zend_fetch_resource(Z_RES_P(ren_res), "SDL_Renderer", le_sdl_renderer); if (!ren) { RETURN_FALSE; } if (SDL_GetRenderOutputSize(ren, &w, &h) < 0) { php_error_docref(NULL, E_WARNING, "Failed to get renderer output size: %s", SDL_GetError()); RETURN_FALSE; } array_init(return_value); add_index_long(return_value, 0, w); add_index_long(return_value, 1, h); } PHP_FUNCTION(sdl_get_window_display_scale) { zval *win_res; SDL_Window *win; if (zend_parse_parameters(ZEND_NUM_ARGS(), "r", &win_res) == FAILURE) { RETURN_THROWS(); } win = (SDL_Window *)zend_fetch_resource(Z_RES_P(win_res), "SDL_Window", le_sdl_window); if (!win) { RETURN_FALSE; } float scale = SDL_GetWindowDisplayScale(win); RETURN_DOUBLE(scale); } PHP_FUNCTION(sdl_start_text_input) { zval *win_res; SDL_Window *win; if (zend_parse_parameters(ZEND_NUM_ARGS(), "r", &win_res) == FAILURE) { RETURN_THROWS(); } win = (SDL_Window *)zend_fetch_resource(Z_RES_P(win_res), "SDL_Window", le_sdl_window); if (!win) { RETURN_FALSE; } SDL_StartTextInput(win); RETURN_TRUE; } PHP_FUNCTION(sdl_stop_text_input) { zval *win_res; SDL_Window *win; if (zend_parse_parameters(ZEND_NUM_ARGS(), "r", &win_res) == FAILURE) { RETURN_THROWS(); } win = (SDL_Window *)zend_fetch_resource(Z_RES_P(win_res), "SDL_Window", le_sdl_window); if (!win) { RETURN_FALSE; } SDL_StopTextInput(win); RETURN_TRUE; } ZEND_BEGIN_ARG_INFO_EX(arginfo_sdl_init, 0, 0, 1) ZEND_ARG_INFO(0, flags) ZEND_END_ARG_INFO() ZEND_BEGIN_ARG_INFO_EX(arginfo_sdl_quit, 0, 0, 0) ZEND_END_ARG_INFO() ZEND_BEGIN_ARG_INFO_EX(arginfo_sdl_create_window, 0, 0, 3) ZEND_ARG_INFO(0, title) ZEND_ARG_INFO(0, w) ZEND_ARG_INFO(0, h) ZEND_ARG_INFO(0, flags) ZEND_END_ARG_INFO() ZEND_BEGIN_ARG_INFO_EX(arginfo_sdl_destroy_window, 0, 0, 1) ZEND_ARG_INFO(0, window) ZEND_END_ARG_INFO() ZEND_BEGIN_ARG_INFO_EX(arginfo_sdl_destroy_renderer, 0, 0, 1) ZEND_ARG_INFO(0, renderer) ZEND_END_ARG_INFO() ZEND_BEGIN_ARG_INFO_EX(arginfo_sdl_get_window_id, 0, 0, 1) ZEND_ARG_INFO(0, window) ZEND_END_ARG_INFO() ZEND_BEGIN_ARG_INFO_EX(arginfo_sdl_create_renderer, 0, 0, 1) ZEND_ARG_INFO(0, window) ZEND_END_ARG_INFO() ZEND_BEGIN_ARG_INFO_EX(arginfo_sdl_set_render_draw_color, 0, 0, 5) ZEND_ARG_INFO(0, renderer) ZEND_ARG_INFO(0, r) ZEND_ARG_INFO(0, g) ZEND_ARG_INFO(0, b) ZEND_ARG_INFO(0, a) ZEND_END_ARG_INFO() ZEND_BEGIN_ARG_INFO_EX(arginfo_sdl_render_clear, 0, 0, 1) ZEND_ARG_INFO(0, renderer) ZEND_END_ARG_INFO() ZEND_BEGIN_ARG_INFO_EX(arginfo_sdl_render_fill_rect, 0, 0, 2) ZEND_ARG_INFO(0, renderer) ZEND_ARG_INFO(0, rect) ZEND_END_ARG_INFO() ZEND_BEGIN_ARG_INFO_EX(arginfo_sdl_render_rect, 0, 0, 2) ZEND_ARG_INFO(0, renderer) ZEND_ARG_INFO(0, rect) ZEND_END_ARG_INFO() ZEND_BEGIN_ARG_INFO_EX(arginfo_sdl_render_present, 0, 0, 1) ZEND_ARG_INFO(0, renderer) ZEND_END_ARG_INFO() ZEND_BEGIN_ARG_INFO_EX(arginfo_sdl_delay, 0, 0, 1) ZEND_ARG_INFO(0, ms) ZEND_END_ARG_INFO() ZEND_BEGIN_ARG_INFO_EX(arginfo_sdl_get_error, 0, 0, 0) ZEND_END_ARG_INFO() ZEND_BEGIN_ARG_INFO_EX(arginfo_sdl_create_texture_from_surface, 0, 0, 2) ZEND_ARG_INFO(0, renderer) ZEND_ARG_INFO(0, surface) ZEND_END_ARG_INFO() ZEND_BEGIN_ARG_INFO_EX(arginfo_sdl_render_texture, 0, 0, 2) ZEND_ARG_INFO(0, renderer) ZEND_ARG_INFO(0, texture) ZEND_ARG_INFO(0, dstrect) ZEND_END_ARG_INFO() ZEND_BEGIN_ARG_INFO_EX(arginfo_sdl_create_texture, 0, 0, 5) ZEND_ARG_INFO(0, renderer) ZEND_ARG_INFO(0, format) ZEND_ARG_INFO(0, access) ZEND_ARG_INFO(0, width) ZEND_ARG_INFO(0, height) ZEND_END_ARG_INFO() ZEND_BEGIN_ARG_INFO_EX(arginfo_sdl_destroy_texture, 0, 0, 1) ZEND_ARG_INFO(0, texture) ZEND_END_ARG_INFO() ZEND_BEGIN_ARG_INFO_EX(arginfo_sdl_update_texture, 0, 0, 4) ZEND_ARG_INFO(0, texture) ZEND_ARG_INFO(0, rect) ZEND_ARG_ARRAY_INFO(0, pixels, 0) ZEND_ARG_INFO(0, pitch) ZEND_END_ARG_INFO() ZEND_BEGIN_ARG_INFO_EX(arginfo_sdl_set_texture_blend_mode, 0, 0, 2) ZEND_ARG_INFO(0, texture) ZEND_ARG_INFO(0, blend_mode) ZEND_END_ARG_INFO() ZEND_BEGIN_ARG_INFO_EX(arginfo_sdl_set_texture_alpha_mod, 0, 0, 2) ZEND_ARG_INFO(0, texture) ZEND_ARG_INFO(0, alpha) ZEND_END_ARG_INFO() ZEND_BEGIN_ARG_INFO_EX(arginfo_sdl_get_render_target, 0, 0, 1) ZEND_ARG_INFO(0, renderer) ZEND_END_ARG_INFO() ZEND_BEGIN_ARG_INFO_EX(arginfo_sdl_set_render_target, 0, 0, 1) ZEND_ARG_INFO(0, renderer) ZEND_ARG_INFO(0, texture) ZEND_END_ARG_INFO() ZEND_BEGIN_ARG_INFO_EX(arginfo_sdl_rounded_box, 0, 0, 10) ZEND_ARG_INFO(0, renderer) ZEND_ARG_INFO(0, x1) ZEND_ARG_INFO(0, y1) ZEND_ARG_INFO(0, x2) ZEND_ARG_INFO(0, y2) ZEND_ARG_INFO(0, radius) ZEND_ARG_INFO(0, r) ZEND_ARG_INFO(0, g) ZEND_ARG_INFO(0, b) ZEND_ARG_INFO(0, a) ZEND_END_ARG_INFO() ZEND_BEGIN_ARG_INFO_EX(arginfo_sdl_rounded_box_ex, 0, 0, 13) ZEND_ARG_INFO(0, renderer) ZEND_ARG_INFO(0, x1) ZEND_ARG_INFO(0, y1) ZEND_ARG_INFO(0, x2) ZEND_ARG_INFO(0, y2) ZEND_ARG_INFO(0, rad_tl) ZEND_ARG_INFO(0, rad_tr) ZEND_ARG_INFO(0, rad_br) ZEND_ARG_INFO(0, rad_bl) ZEND_ARG_INFO(0, r) ZEND_ARG_INFO(0, g) ZEND_ARG_INFO(0, b) ZEND_ARG_INFO(0, a) ZEND_END_ARG_INFO() ZEND_BEGIN_ARG_INFO_EX(arginfo_sdl_set_render_clip_rect, 0, 0, 1) ZEND_ARG_INFO(0, renderer) ZEND_ARG_INFO(0, rect) ZEND_END_ARG_INFO() ZEND_BEGIN_ARG_INFO_EX(arginfo_sdl_set_render_scale, 0, 0, 3) ZEND_ARG_INFO(0, renderer) ZEND_ARG_INFO(0, scaleX) ZEND_ARG_INFO(0, scaleY) ZEND_END_ARG_INFO() ZEND_BEGIN_ARG_INFO_EX(arginfo_sdl_get_window_size, 0, 0, 1) ZEND_ARG_INFO(0, window) ZEND_END_ARG_INFO() ZEND_BEGIN_ARG_INFO_EX(arginfo_sdl_get_window_size_in_pixels, 0, 0, 1) ZEND_ARG_INFO(0, window) ZEND_END_ARG_INFO() ZEND_BEGIN_ARG_INFO_EX(arginfo_sdl_get_window_pixel_density, 0, 0, 1) ZEND_ARG_INFO(0, window) ZEND_END_ARG_INFO() ZEND_BEGIN_ARG_INFO_EX(arginfo_sdl_get_window_display_scale, 0, 0, 1) ZEND_ARG_INFO(0, window) ZEND_END_ARG_INFO() ZEND_BEGIN_ARG_INFO_EX(arginfo_sdl_get_renderer_output_size, 0, 0, 1) ZEND_ARG_INFO(0, renderer) ZEND_END_ARG_INFO() ZEND_BEGIN_ARG_INFO_EX(arginfo_sdl_start_text_input, 0, 0, 1) ZEND_ARG_INFO(0, window) ZEND_END_ARG_INFO() ZEND_BEGIN_ARG_INFO_EX(arginfo_sdl_stop_text_input, 0, 0, 1) ZEND_ARG_INFO(0, window) ZEND_END_ARG_INFO() const zend_function_entry sdl3_functions[] = { // SDL3 Core PHP_FE(sdl_init, arginfo_sdl_init) PHP_FE(sdl_quit, arginfo_sdl_quit) PHP_FE(sdl_create_window, arginfo_sdl_create_window) PHP_FE(sdl_destroy_window, arginfo_sdl_destroy_window) PHP_FE(sdl_destroy_renderer, arginfo_sdl_destroy_renderer) PHP_FE(sdl_get_window_id, arginfo_sdl_get_window_id) PHP_FE(sdl_create_renderer, arginfo_sdl_create_renderer) PHP_FE(sdl_set_render_draw_color, arginfo_sdl_set_render_draw_color) PHP_FE(sdl_render_clear, arginfo_sdl_render_clear) PHP_FE(sdl_render_fill_rect, arginfo_sdl_render_fill_rect) PHP_FE(sdl_render_rect, arginfo_sdl_render_rect) PHP_FE(sdl_render_present, arginfo_sdl_render_present) PHP_FE(sdl_set_render_scale, arginfo_sdl_set_render_scale) PHP_FE(sdl_delay, arginfo_sdl_delay) PHP_FE(sdl_get_error, arginfo_sdl_get_error) PHP_FE(sdl_create_texture_from_surface, arginfo_sdl_create_texture_from_surface) PHP_FE(sdl_render_texture, arginfo_sdl_render_texture) PHP_FE(sdl_create_texture, arginfo_sdl_create_texture) PHP_FE(sdl_destroy_texture, arginfo_sdl_destroy_texture) PHP_FE(sdl_update_texture, arginfo_sdl_update_texture) PHP_FE(sdl_set_texture_blend_mode, arginfo_sdl_set_texture_blend_mode) PHP_FE(sdl_set_texture_alpha_mod, arginfo_sdl_set_texture_alpha_mod) PHP_FE(sdl_get_render_target, arginfo_sdl_get_render_target) PHP_FE(sdl_set_render_target, arginfo_sdl_set_render_target) PHP_FE(sdl_rounded_box, arginfo_sdl_rounded_box) PHP_FE(sdl_rounded_box_ex, arginfo_sdl_rounded_box_ex) PHP_FE(sdl_set_render_clip_rect, arginfo_sdl_set_render_clip_rect) PHP_FE(sdl_get_window_size, arginfo_sdl_get_window_size) PHP_FE(sdl_get_window_size_in_pixels, arginfo_sdl_get_window_size_in_pixels) PHP_FE(sdl_get_window_pixel_density, arginfo_sdl_get_window_pixel_density) PHP_FE(sdl_get_window_display_scale, arginfo_sdl_get_window_display_scale) PHP_FE(sdl_get_renderer_output_size, arginfo_sdl_get_renderer_output_size) PHP_FE(sdl_start_text_input, arginfo_sdl_start_text_input) PHP_FE(sdl_stop_text_input, arginfo_sdl_stop_text_input) // SDL3_image PHP_FE(img_load, arginfo_img_load) PHP_FE(img_load_texture, arginfo_img_load_texture) // SDL3_ttf PHP_FE(ttf_init, arginfo_ttf_init) PHP_FE(ttf_open_font, arginfo_ttf_open_font) PHP_FE(ttf_close_font, arginfo_ttf_close_font) PHP_FE(ttf_render_text_solid, arginfo_ttf_render_text_solid) PHP_FE(ttf_render_text_blended, arginfo_ttf_render_text_blended) PHP_FE(ttf_render_text_shaded, arginfo_ttf_render_text_shaded) PHP_FE(ttf_size_text, arginfo_ttf_size_text) // SDL3 Events PHP_FE(sdl_poll_event, arginfo_sdl_poll_event) PHP_FE(sdl_wait_event, arginfo_sdl_wait_event) PHP_FE(sdl_wait_event_timeout, arginfo_sdl_wait_event_timeout) PHP_FE(sdl_get_mod_state, arginfo_sdl_get_mod_state) PHP_FE(sdl_get_clipboard_text, arginfo_sdl_get_clipboard_text) PHP_FE(sdl_set_clipboard_text, arginfo_sdl_set_clipboard_text) PHP_FE_END }; zend_module_entry sdl3_module_entry = { STANDARD_MODULE_HEADER, "sdl3", sdl3_functions, PHP_MINIT(sdl3), NULL, // MSHUTDOWN NULL, // RINIT NULL, // RSHUTDOWN NULL, // MINFO PHP_SDL3_VERSION, STANDARD_MODULE_PROPERTIES }; #ifdef COMPILE_DL_SDL3 #ifdef ZTS ZEND_TSRMLS_CACHE_DEFINE() #endif ZEND_GET_MODULE(sdl3) #endif