#include "Widget.hpp" #include "../Fonts.hpp" #include "lvgl.h" Widget::Widget(const WidgetConfig& config) : config_(config) , obj_(nullptr) { } Widget::~Widget() { destroy(); } void Widget::destroy() { if (obj_ != nullptr) { if (lv_obj_is_valid(obj_)) { lv_obj_delete(obj_); } obj_ = nullptr; } } void Widget::applyStyle() { if (obj_ == nullptr) return; applyCommonStyle(); } void Widget::onKnxValue(float /*value*/) { // Default: do nothing } void Widget::onKnxSwitch(bool /*value*/) { // Default: do nothing } void Widget::onKnxText(const char* /*text*/) { // Default: do nothing } void Widget::onKnxTime(const struct tm& /*value*/, TextSource /*source*/) { // Default: do nothing } void Widget::onHistoryUpdate() { // Default: do nothing } void Widget::applyCommonStyle() { if (obj_ == nullptr) return; // Text color lv_obj_set_style_text_color(obj_, lv_color_make( config_.textColor.r, config_.textColor.g, config_.textColor.b), 0); // Font lv_obj_set_style_text_font(obj_, getFontBySize(config_.fontSize), 0); // Background (for buttons and labels with bg) if (config_.bgOpacity > 0) { lv_obj_set_style_bg_color(obj_, lv_color_make( config_.bgColor.r, config_.bgColor.g, config_.bgColor.b), 0); lv_obj_set_style_bg_opa(obj_, config_.bgOpacity, 0); } // Border radius if (config_.borderRadius > 0) { lv_obj_set_style_radius(obj_, config_.borderRadius, 0); } // Shadow applyShadowStyle(); } void Widget::applyShadowStyle() { return; if (obj_ == nullptr || !config_.shadow.enabled) return; // Limit shadow values to prevent memory issues on ESP32 constexpr int16_t MAX_SHADOW_BLUR = 15; constexpr int16_t MAX_SHADOW_SPREAD = 8; int16_t blur = config_.shadow.blur; int16_t spread = config_.shadow.spread; if (blur > MAX_SHADOW_BLUR) blur = MAX_SHADOW_BLUR; if (blur < 0) blur = 0; if (spread > MAX_SHADOW_SPREAD) spread = MAX_SHADOW_SPREAD; if (spread < 0) spread = 0; if (blur == 0) return; lv_color_t shadowColor = lv_color_make( config_.shadow.color.r, config_.shadow.color.g, config_.shadow.color.b); // Default state shadow lv_obj_set_style_shadow_color(obj_, shadowColor, 0); lv_obj_set_style_shadow_opa(obj_, 180, 0); lv_obj_set_style_shadow_width(obj_, blur, 0); lv_obj_set_style_shadow_spread(obj_, spread, 0); lv_obj_set_style_shadow_offset_x(obj_, config_.shadow.offsetX, 0); lv_obj_set_style_shadow_offset_y(obj_, config_.shadow.offsetY, 0); // For clickable widgets: explicitly define PRESSED state with no shadow // This prevents PPA/DMA2D freeze when shadow needs recalculation during state change if (lv_obj_has_flag(obj_, LV_OBJ_FLAG_CLICKABLE)) { lv_obj_set_style_shadow_width(obj_, 0, LV_STATE_PRESSED); lv_obj_set_style_shadow_spread(obj_, 0, LV_STATE_PRESSED); lv_obj_set_style_shadow_opa(obj_, 0, LV_STATE_PRESSED); } } const lv_font_t* Widget::getFontBySize(uint8_t sizeIndex) { return Fonts::bySizeIndex(sizeIndex); }